progression

Probably Stolen Achievements: All 21 Unlock Rates

All 21 Probably Stolen achievements with global unlock percentages, every sourced display name and trigger, and how rare the buyout and Rock Bottom wins are.

Sources checked 2026-11-03 · Independent fan guide · Single-sourced claims are marked inline

Probably Stolen ships with 21 Steam achievements, and the rarest — a from-nothing win — has been earned by just 1.4% of players globally. The percentages below are Steam's global achievement stats, read on 2026-11-03, three to six days after launch; they will keep climbing. The Steam listing publishes display names for only ten highlighted achievements, so names marked (not yet verified) are shown by their internal Steam ID until a source publishes the in-game title.

All 21 achievements by unlock rate

%Display nameInternal IDKnown trigger
85.2(name not yet verified)ACH_LOWER_LEVELS_SPECIAL—
55.9First StepsACH_TUTORIAL—
52.4(name not yet verified)ACH_SETTLED—
51.2(name not yet verified)ACH_MASTER_APPRAISERAppraisal-related; IGN describes the appraisal board promotion path
44.0AuthorizedACH_AUTHORIZEDBuy the Business Permit (India Times)
39.8(name not yet verified)ACH_INDUSTRIOUS—
21.2Keys to the KingdomACH_BUYOUTOwn the store deed via either Buyout win (India Times)
19.9DiplomaticACH_PERFECT_MEDIATORReach 200 reputation (India Times)
17.4(name not yet verified)ACH_AUG_HUNTERAug-hunting; the Aug Menace perk pays 25% more credits per Aug kill (India Times)
16.6JackpotACH_LUCKY—
9.3Comfortably AfloatACH_RICH—
7.7(name not yet verified)ACH_MODEL_CITIZENModel Citizen is also a starting perk that adds Security reputation (IGN); whether the achievement shares its trigger is (not yet verified)
7.1(name not yet verified)ACH_LAB_PURELab Pure is the top chemical quality grade in community chemistry guides
6.6We Have Rats!ACH_RATS—
5.9(name not yet verified)ACH_OVERLOAD—
4.7ProdigiousACH_PRODIGIOUSWin before Day 50 (India Times)
3.6(name not yet verified)ACH_SHINY—
3.0(name not yet verified)ACH_HUGE_NUTRIFRUITNutrifruit is a stock food item (commissary price lists); a farming feat is (not yet verified)
2.0From Nothing / From Nothing, the Hard WayACH_RAG_TO_RICHESWin on the Rock Bottom scenario (India Times); which of the pair this ID is, is (not yet verified)
1.7Clean HandsACH_HONEST_MERCHANTWin without ever selling stolen goods or contraband (India Times)
1.4From Nothing, the Hard Way / From NothingACH_NOTHING_TO_RICHESWin Rock Bottom in Extreme Challenge Mode (India Times); the ID-to-name pairing is (not yet verified)

The rarity ordering suggests the harder Rock Bottom variant is the 1.4%; one Steam community guide ("From Nothing, The Hard Way (Rock Bottom/Thin Margins)") describes exactly that combination.

Where the names come from

Steam's store data publishes display names for only the ten highlighted achievements (First Steps, Keys to the Kingdom, Clean Hands, Authorized, We Have Rats!, "From Nothing", "From Nothing, the Hard Way", Diplomatic, Jackpot, Comfortably Afloat), and India Times' endings guide names Prodigious. The other ten — including ACH_LOWER_LEVELS_SPECIAL, the most commonly earned achievement in the game at 85.2% — had no published display name in the sources this site used, so this page shows their internal Steam IDs rather than guessing. Percentages are a launch-week snapshot and will drift as more players finish runs.

What the rates say about the game

  • Only about one in five players owns the store. Keys to the Kingdom sits at 21.2%, so a small share of players has finished either Buyout route — consistent with the developer framing buyout as the ending.
  • Two of the three rarest are Rock Bottom wins (2.0% and 1.4%), the scenario the 1.0 announcement calls "nothing, start from scratch, maximum difficulty".
  • Clean Hands (1.7%) sits between the two Rock Bottom wins. For a game named Probably Stolen, finishing a winning run without once selling stolen goods or contraband is a rare discipline.

Planning a completion run

A Chinese-language 100% achievement guide on Steam (week-one, self-flagged as likely incomplete) estimates 20–40 hours, a minimum of two runs, missable achievements, and overall difficulty 5/10 — community-reported figures, (not yet verified). The conflicts to plan around are real, though: Clean Hands forbids stolen-goods sales all run, Prodigious wants a win before day 50, and the Rock Bottom pair wants the hardest start. India Times' advice is to pick the difficulty, specialization and selling rules before starting rather than trying to satisfy every requirement at the end.

The beginner guide covers your first week, and the endings guide breaks down both Buyout routes those win achievements hang on.

Back to all guides